All Roll a Fisherman Fishermen: Prices, Luck, and Who to Buy
Every fisherman observed in Roll a Fisherman — from the free Homeless Fisher to the 750M Sea Commander — with cash prices, luck multipliers, and special passives.
FAQ
Who is the best fisherman in Roll a Fisherman?
Can I upgrade a fisherman in place?
What does luck do on a fisherman?
The fishermen catalog
Fourteen fishermen have been observed so far. Everything below is community-observed data, cross-checked across two independent wikis as of September 28, 2026 — the in-game price always wins if it differs, and empty rarity cells mean “not observed”, not “not existing”.
| Fisherman | Rarity | Price (observed) | Special |
|---|---|---|---|
| Homeless Fisher | Common | starting unit | 2-fish bucket |
| Rookie Sam | Common | early roll | early fill |
| Angler Mia | — | 45,000 Cash | 2x luck |
| Alaskan Fisher | — | — | 2.5x luck |
| Koi Fisher | — | — | Plasma mutations appear twice as often (“Mutation Surge”) |
| Uncle Bob | — | — | — |
| Lobster | — | — | placed as a lobster trap |
| Pirate Pete | — | 1,500,000 Cash | can be bought repeatedly |
| Dr. Bob | — | 3,000,000 Cash | best-in-stage when observed |
| Clown Timmy | Legendary | 15,000,000 Cash | 5x luck (community report) |
| Coral Zoey | — | 25,000,000 Cash | mutations cost half Gold (100 → 50) |
| Cloud9 | Legendary | 30,000,000 Cash | late legendary |
| Soldier Steve | — | 300,000,000 Cash | late-game Cash wall |
| Sea Commander | — | 750,000,000 Cash | top end; also has a 320 Robux option |
How to read the table
- Rarity labels are only recorded where seen in-game — Common and Legendary are confirmed; the dashes are unrecorded, not absent. Fan S/A/B/C tier lists you may see elsewhere are groupings by usefulness, not game labels.
- Prices scale brutally: 45k for Angler Mia, 1.5M for Pirate Pete, then millions to hundreds of millions for the top end. Each step is a “Cash wall” — the game pacing you through rebirths. The rebirth guide plans those resets.
- Luck fishermen are the efficiency picks. Angler Mia at 45k is the first big income multiplier for most players; Alaskan Fisher (2.5x) and Clown Timmy (5x, if the report holds) multiply the quality of everything on the dock. The roll system guide explains where luck comes from.
The three passives that change strategy
Most fishermen are stat sticks, but three have passives with knock-on effects:
- Coral Zoey halves mutation costs (100 → 50 Gold). If you plan a heavy mutation run, her one-time price can pay for itself across the run — see the mutations guide.
- Koi Fisher doubles Plasma appearance during Mutation Surge windows — a specialist pick for mutation farming.
- Lobster works as a placed trap, producing differently from rod fishermen.
How to grow the roster
Fishermen do not upgrade in place. Growth is a replacement loop: roll → compare against your weakest placed fisherman → swap with the pickup hammer (or Equip Best) → sell the loser. The roll mechanics, costs, and luck sources are in the how-to-roll guide, and the common mistakes list covers the anti-pattern of hoarding unplaced fishermen.
What we have not observed
Full rarity labels for every unit, per-unit fishing speeds, and bucket capacities beyond the Homeless Fisher’s 2-fish bucket are unrecorded. This table updates after major patches — the 2026-09-22 rebalance already moved several prices once.
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